![]() Nintendo Life: What was the "mission statement" for this game? Was there a particular guiding philosophy throughout development?īeausoleil "bo" Samson-Guillemette (Graphics & tools programmer, Guard Crush Games): For this project, one principle that we held very dear was keeping the iteration time as low as possible. SEGA gave us feedback regularly and fortunately, we were always on the same page. Imbert: We had complete creative freedom on the project. Was there a sense of freedom about how this project was approached or was it tightly overseen by Sega? Nintendo Life: Streets of Rage 4 definitely succeeds on that front, but there's also a real feeling of progression. ![]() Also, we stated that we didn’t want to follow any modern gameplay trends we wanted to stay true to Streets of Rage’s DNA and deliver a classic beat ‘em up experience. Jordi Asensio (Game designer, DotEmu): It was not that elaborate, just a couple of pieces of artwork from Ben Fiquet along with the clear intent to make a true sequel, not just a remake. Nintendo Life: What was the content of that initial pitch? With that reality came pressure, but so much joy and excitement as well. A couple of months later, we had the final approval and the dream became reality. We started to work together on a pitch and I flew directly to Tokyo to meet with SEGA’s team and give it a shot. At that point he smiled and said, “that sounds like an interesting idea”, then pulled out his phone from his pocket and showed me those beautiful artworks of Axel, Blaze and other iconic characters of the series. I told him “For the next project, I would love to try something crazy and do a sequel of Streets of Rage”. One night in Paris I was talking with Ben Fiquet, the founder and art director of Lizardcube, the amazing studio behind Dragon's Trap. In 2017, after the success of Wonder Boy: The Dragon’s Trap, I was thinking about working on another SEGA franchise. I have very vivid memories of how rebellious I thought this game was and how crazy I was about it. And when I got that console for Christmas, the first game I managed to get was Streets of Rage. ![]() How did this project finally get on track?Ĭyrille Imbert (DotEmu CEO and executive producer): In the '90s, I was definitely a Sega kid, so my first handheld console was a Game Gear. Nintendo Life: Fans had been waiting for a Streets of Rage sequel for over a quarter of a century and after several false starts in previous generations, this year's Streets of Rage 4 finally delivered. Nintendo Life caught up with the teams at DotEmu, Guard Crush Games and Lizardcube for a little chat. It took twenty-five years, but Streets of Rage 4 finally delivered a cracking sequel to Sega's beloved pugilism series, no small feat given just how many gamers hold the franchise in enormously high regard. ![]()
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